Rebots Roundup

Rebots Roundup #10

Blog Post Rebots Roundup #10 In this post I’ll just give you an update on what happened in the last 2 months, where we are now with Rebots and where we are going in the following weeks. What did we work on in the last 2 months?  Iterating on and refining the core gameplay elements …

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Rebots Roundup #10

Blog Post Rebots Roundup #9 Tutorial 0.3 In this Rebots Roundup, we are going to introduce the next iteration of our tutorial. Tutorials are super important because they are usually the first things that people come across in a game when they launch it, so we wanted to make sure that our tutorial leaves a …

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Rebots Roundup #9

Blog Post Rebots Roundup #9 Tutorial 0.3 In this Rebots Roundup, we are going to introduce the next iteration of our tutorial. Tutorials are super important because they are usually the first things that people come across in a game when they launch it, so we wanted to make sure that our tutorial leaves a …

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Rebots Roundup #8

Blog Post Rebots Roundup #8 In this week’s Rebots roundup, we are going to talk about shops. Shops are an important feature in any game because they support and gate progression for players, provide them opportunity for upgrades and it’s a great place to sneak in some worldbuilding by interacting with the shopkeepers to learn …

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Rebots Roundup #7

Blog Post Rebots Roundup #7 Rebots Roundup #7 is in full swing and we are ready to tackle an interesting problem – asteroid selection (Rebots’ mission selection screen)! We setup 6 points as criteria for what a good asteroid selection system needs to be: Allows the player to select different planets, and understand where they …

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Rebots Roundup #6

Blog Post Rebots Roundup #6 2020 has been a crazy year so far but Rebots have come a long way in this period. What’s upcoming is even crazier, so let’s see what we have in store in the upcoming months. 2020 Plot & Cutscene We have been working on the cutscene for the beginning of …

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Rebots Roundup #5

Blog Post Rebots Roundup #5 Rebots and Rebotsfriends! Rebots Roundup #5 has arrived and ready to rock! It’s a long one, so some scrolling might be necessary. In this episode, we’ll expand a bit from the previous episodes second part, which was about reworking the controls and basic interactions of Rebots. Separating interactables & commandables/scannables As mentioned …

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Rebots Roundup #4

Blog Post Rebots Roundup #4 Hello dear Rebots and RebotsFriends 😉 Rebots Roundup #4 is here so let’s get down to business! We skipped last week’s Rebots Roundup because we’ve been focused on some really core stuff to Rebots in the past 2 weeks: Tutorial and Controls Tutorial Rework Now it’s time to talk about …

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Rebots Roundup #3

Blog Post Rebots Roundup #3 Hej Rebots and RebotsFriends! 😉 Get ready for Rebots Roundup #3. In this episode, we are going to address information systems and our approach to tutorial redesign.  We said in the post from 2 weeks ago that we want to improve how we help you understand 3 things about playing …

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Rebots Roundup #2

Blog Post Rebots Roundup #2 Hej Rebots and RebotsFriends 😉 Last week I said we were working on: Reworking the tutorial systems, A new conversation system, An intro cutscene and A new asteroid generation algorithm. I’ll go in depth with the 4th point (asteroid generation stuff) cause we have some super exciting and very early …

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